Wii Mario Kart Review
A lot of people have a lot to say about Nintendo’s lovable Mario Kart game specifically made for the Wii. Find the lowdown, the skinny, the 411, all right here. I present, The Comprehensive Review of Marion Kart for Wii.
First of all, what’s the deal with driving games being so darn fun? I remember being so, so far away from the day I’d even get my Learner’s Permit—it makes sense to play a videogame that lets you pretend you’re not only licensed, but good enough to race cars when you’re that young. But, years and thousands upon thousands of real miles driven later, I have to confess that Mario Kart is still one of the most enjoyable video games out there.
Like all other incarnations of the game, Mario Kart Wii has a plethora of crazy, whimsical racetracks that make you feel like a kid again, dreaming about what it would be like to take a road trip with your buddies in that galaxy. And, true to its reputation, the game is full of the possibility of dirty tricks. And not fear-for-humanity dirty tricks like the ones in Grand Theft Auto (use the services of a lady of the night and then run her over so that you can keep your money?!), but dirty tricks like the ones only a gang of plumbers, a dinosaur, a mushroom, a gorilla, a princess, and a whole lot more kooky characters can pull off (typically involving bananas, turtle shells, and…uh, magic).
This version of the classic game is different due to the addition of stunts and bikes—as in motorcycles—as well as the ability to have 12 racers at once (up from eight), and play online against, well, anyone.
So let’s start with the stunts. The marriage of the track and the Wii controller make stunts possible in this game, with half-pipes and ramps (think skateboards), pits, and moguls (as in bumps or mounds, not of the P-Diddy or Kimora Lee Simmons variety). The inclusion of these obstacles is to encourage you to attempt some stunts. To perform a stunt, such a 360-degree, airborne spin, a player simply flicks the Wii remote exactly when their character leaves the ground (for a ramp-assisted jump). This flick of the wrist can be either rewarding or backfire tremendously, as a successful land will be rewarded with a healthy-sized speed boost and/or tricks to use later like mushrooms and stars, while an unsuccessful stunt will get you thrown off the track into lava or somewhere else just as undesirable.
Mario Kart Wii’s main event is the Grand Prix mode. Your options in this mode include engine size and difficulty settings (both of which you have three choices), and the race is comprised of four courses, but there are an additional four that you can unlock by finishing the first set, giving you a total of 32 different courses, ranging in difficulty.
The crazy, challenging tracks may not be for everyone, which is why (along with other reasons like nostalgia, I presume) Mario Kart Wii includes the classic courses we’ve all mastered as well. The most common complaint about this is that the old school courses just aren’t any fun now that the new ones are so challenging and crazy. I say, everyone needs a warm-up, right?
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